Archive for July, 2010

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Requiem for a Metaphor

July 28, 2010

We use metaphors when what we have to explain may not be obvious. Given the complex nature of software, metaphors are used regularly. Every time you jump on your computer you are looking at different metaphors which come in the form of the icon. If you click on a folder icon, it’s not taking you to a folder; it’s taking you to a set of information. The folder icon is a metaphor for the organization of your documents. It is both a graphic element and a tool of information architecture used for better understanding. But, there is a problem sneaking up on us. Most of our metaphors are based in analog.

Many things no longer need to look like what they do. A television used to need a giant tube, which dictated its size and shape. Over time it got flatter. And then a lot flatter. Now a television has become a slim black box with a screen. Telephones have had a similar evolution. Once they were large devices that had a distinct look that was dictated by its analog nature. Now they’ve changed.

The convergence of devices on your average smart phone breaks metaphors like never before. It’s a phone, but looks nothing like the phones we grew up with. It’s a camera, but looks nothing like the cameras we grew up with. It runs applications, but looks nothing like the computer you grew up with. Given the newer technologies in development, your phone will soon become your wallet too. And for all it does, what does it look like? A slim black box with a screen. With this evolution we have lost inherit visual cues that analog gave us. This effects how we communicate in the digital space.

We are comfortable with using icons as a base metaphor for information on Web sites and operating systems. Look at the Windows OS. Your information and documents are subdivided into folders. But, if you look at how documents are increasingly digital, at one point you realize the metaphor of a folder may no longer be a logical reference.

If there are no paper documents, then there is no need for folders to place them in. At some point in the future, this will happen. With smart phones and digital readers, it may not be as far off as you think. The folder metaphor as we now know it will become an antiquated reference to how we used to do things.

The number of cell phone subscriptions will hit 5 billion this year. I would also argue the average icon used to represent a phone is outdated. If you do a Google search on phone icons you will see an overwhelmingly large number of images that have little to do with your average phone experience.

Holding on to these analog references makes little sense. Sometimes it’s the language that doesn’t add up. Tapes and VCRs have a rewind button, but so does you’re DVD player and DVR. It was called rewind because you were physically winding tape back to the first reel. The term fast forward is still relevant, but we should ditch rewind and call it fast back. Other analog references are less innocuous.

The accepted QWERTY keyboard layout is rooted in analog. It’s been arguably shown that other keyboard layouts are more efficient. But with the invention of the keyboard, they wanted to create something that was familiar and easy for those using mechanical typewriters. Now we’re stuck with it.

I am certainly not being nostalgic. I don’t want to be stuck with the old. I don’t want to cater to analog. I say good riddance, but it forces new questions to be asked. Abstraction is the removal of details. Digital has hastened the abstraction of these objects we create for ourselves. Fundamentally, it becomes a communication challenge. I see it as an opportunity for new language and new metaphors, but digital metaphors.

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Ideas Are Meaningless

July 12, 2010

A good idea can come from anywhere. People say it all the time because it is true. But, an idea by itself is utterly worthless without someone who knows how to take that idea from dream to reality.

Ever watch the television show House? Each week, Dr. House solves the latest medical mystery though an obscure idea that seems to approach him from anywhere or anyone. The “a-ha” moment that reveals itself does nothing more than point the way. It takes the doctor’s creative genius to recognize the idea when he sees it. And it takes his experience to make the idea a reality and actually solve the problem. Understanding the value of an idea is the first part of good creative direction. The second part is having the know-how to make it a reality. We are surrounded by ideas all the time. Recognizing value in a single thought floating in a sea of ideas takes not only creative intelligence, but experience.

Benjamin Franklin said, “At twenty years of age, the will reigns; at thirty, the wit; and at forty, the judgment.” As a young designer, I came about good ideas by spawning hundreds of bad ideas. I would push myself like I was at the gym. Just 4 more ideas, just 3 more ideas, 2 more, okay last ooonnne. Done.  Now in my thirties, I feel like good ideas happen more quickly. By comparison, they are certainly more clever. The difference is, I now see ideas through the scope of my experiences.

We see a lot of good ideas with poor execution on the internet. Actually, some studies have shown that people watching YouTube are turned off by high production value. I don’t know. Maybe free content needs to look like it’s free. I always ask, “could it be better?” How would you improve it? How could you make it more meaningful? In looking back at my blog, it’s no big surprise to me why some entries do better than others. It’s not only the quality of the idea, but the quality of the execution that counts.

Crowd sourcing uses submissions from an online community to solve a particular problem. This is probably the most literal interpretation of how a good idea comes from anywhere. The Pepsi Refresh project is one of the most popular expressions of crowd sourcing. This project not only outsources the generation of the idea, but the judgment of the idea too, through online voting. I feel like crowd sourcing is an interesting way to generate ideas. I am always willing to listen to anyone, but it’s the judgment aspect that I have trouble with. In the end, I feel like average judgment equals average success.

A lot of CEOs make unpopular decisions, only to become wildly successful. Sure, they could have done what everyone expected them to do. And that would have sufficed. But recognizing the value of a good idea, even when everyone else doesn’t, is a hard road to follow. You’re stamped with a lot of nasty labels until you prove your detractors wrong. The flip side is that, sometimes, unpopular decisions are just bad decisions. But that’s what makes it interesting.

Everyone has the right to their own opinions and ideas. In a professional setting, they have the right to express those ideas, or at least should be able to express them without fear of reprisal. But who makes the final call? There always seems to be some confusion surrounding opinions.

In the mind of a creative professional, there is a real separation between professional creative evaluation and personal opinion. Having an opinion does not qualify your average person for anything more than having an opinion. A creative director’s opinion reflects years of training. Sometimes it’s based on intuition, other times it’s easier to explain. They push to understand both failures and successes. This becomes the basis of a trained professional’s decision. A personal opinion is about what you like; a professional opinion is about what an audience will like. Sometimes it’s the same, other times it isn’t.

Creative evaluation does not come from having an idea or two. It’s about having thousands of ideas, and executing hundreds of them over years. A creative professional at an advanced level knows how to prioritize, evaluate and judge what is better. The process of raising an idea can sometimes be anything but lucid. It’s tricky to know when you’ve arrived at the right solution, but experience teaches you judgment. And that judgment is what gives meaning to an idea.

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